Hashtable의 제네릭 버전은 무엇입니까?
.NET에서 제네릭의 기초를 배우고 있습니다. 그러나 Hashtable
. 일반 해시 테이블 클래스를 만들기위한 몇 가지 샘플 C # 코드를 공유하세요.
Dictionary는 HashTable을 100 % 대체하지 않습니다.
NULL을 처리하는 방식에 약간의 차이가 있습니다. 존재하지 않는 키를 참조하려고하면 사전에서 예외가 발생합니다. HashTable은 null을 반환합니다. 그 이유는 값이 null 일 수없는 값 유형일 수 있기 때문입니다 . Hashtable에서 값은 항상 Object 였으므로 최소한 null을 반환하는 것은 가능했습니다.
Hashtable 클래스의 제네릭 버전은 System.Collections.Generic.Dictionary 클래스입니다.
샘플 코드 :
Dictionary<int, string> numbers = new Dictionary<int, string>( );
numbers.Add(1, "one");
numbers.Add(2, "two");
// Display all key/value pairs in the Dictionary.
foreach (KeyValuePair<int, string> kvp in numbers)
{
Console.WriteLine("Key: " + kvp.Key + "\tValue: " + kvp.Value);
}
Hashtable의 일반 버전은 Dictionary<TKey,TValue>
클래스 ( link )입니다. 다음은 Hashtable을 사용하여 Dictionary와 가장 직접적으로 동등한 것으로 번역 된 일부 샘플 코드입니다 (간결성을 위해 인수 검사가 제거됨).
public HashTable Create(int[] keys, string[] values) {
HashTable table = new HashTable();
for ( int i = 0; i < keys.Length; i++ ) {
table[keys[i]] = values[i];
}
return table;
}
public Dictionary<object,object> Create(int[] keys, string[] values) {
Dictionary<object,object> map = Dictionary<object,object>();
for ( int i = 0; i < keys.Length; i++) {
map[keys[i]] = values[i];
}
return map;
}
그것은 상당히 직접적인 번역입니다. 그러나 문제는 이것이 실제로 제네릭의 유형 안전 기능을 활용하지 않는다는 것입니다. 두 번째 함수는 다음과 같이 작성 될 수 있으며 훨씬 더 안전한 형식이며 권투 오버 헤드가 발생하지 않습니다.
public Dictionary<int,string> Create(int[] keys, string[] values) {
Dictionary<int,string> map = Dictionary<int,string>();
for ( int i = 0; i < keys.Length; i++) {
map[keys[i]] = values[i];
}
return map;
}
더 좋습니다. 다음은 완전히 일반적인 버전입니다.
public Dictionary<TKey,TValue> Create<TKey,TValue>(TKey[] keys, TValue[] values) {
Dictionary<TKey,TValue> map = Dictionary<TKey,TValue>();
for ( int i = 0; i < keys.Length; i++) {
map[keys[i]] = values[i];
}
return map;
}
그리고 훨씬 더 유연한 것 (이것을 놓쳤다는 Joel에게 감사드립니다)
public Dictionary<TKey,TValue> Create<TKey,TValue>(
IEnumerable<TKey> keys,
IEnumerable<TValue> values) {
Dictionary<TKey,TValue> map = Dictionary<TKey,TValue>();
using ( IEnumerater<TKey> keyEnum = keys.GetEnumerator() )
using ( IEnumerator<TValue> valueEnum = values.GetEnumerator()) {
while (keyEnum.MoveNext() && valueEnum.MoveNext() ) {
map[keyEnum.Current] = valueEnum.Current;
}
}
return map;
}
관심이있는 사람들을 위해 제네릭 Hashtable 래퍼 클래스를 만들었습니다.이 클래스는 형식 안전성을 강화하는 데 유용하고 제네릭 IDictionary, ICollection 및 IEnumerable 형식으로 전달할 수 있지만 제네릭이 아닌 Hashtable은 그렇지 않습니다. 아래는 구현입니다.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Common.Collections.Generic
{
public class Hashtable<TKey, TValue> : IDictionary<TKey, TValue>
, ICollection<KeyValuePair<TKey, TValue>>
, IEnumerable<KeyValuePair<TKey, TValue>>
, IDictionary
, ICollection
, IEnumerable
{
protected Hashtable _items;
/// <summary>
/// Initializes a new, empty instance of the Hashtable class using the default initial capacity, load factor, hash code provider, and comparer.
/// </summary>
public Hashtable()
{
_items = new Hashtable();
}
/// <summary>
/// Initializes a new, empty instance of the Hashtable class using the specified initial capacity, and the default load factor, hash code provider, and comparer.
/// </summary>
/// <param name="capacity">The approximate number of elements that the Hashtable object can initially contain. </param>
public Hashtable(int capacity)
{
_items = new Hashtable(capacity);
}
/// <summary>
/// Actual underlying hashtable object that contains the elements.
/// </summary>
public Hashtable Items { get { return _items; } }
/// <summary>
/// Adds an element with the specified key and value into the Hashtable.
/// </summary>
/// <param name="key">Key of the new element to add.</param>
/// <param name="value">Value of the new elment to add.</param>
public void Add(TKey key, TValue value)
{
_items.Add(key, value);
}
/// <summary>
/// Adds an element with the specified key and value into the Hashtable.
/// </summary>
/// <param name="item">Item containing the key and value to add.</param>
public void Add(KeyValuePair<TKey, TValue> item)
{
_items.Add(item.Key, item.Value);
}
void IDictionary.Add(object key, object value)
{
this.Add((TKey)key, (TValue)value);
}
/// <summary>
/// Add a list of key/value pairs to the hashtable.
/// </summary>
/// <param name="collection">List of key/value pairs to add to hashtable.</param>
public void AddRange(IEnumerable<KeyValuePair<TKey, TValue>> collection)
{
foreach (var item in collection)
_items.Add(item.Key, item.Value);
}
/// <summary>
/// Determines whether the Hashtable contains a specific key.
/// </summary>
/// <param name="key">Key to locate.</param>
/// <returns>True if key is found, otherwise false.</returns>
public bool ContainsKey(TKey key)
{
return _items.ContainsKey(key);
}
/// <summary>
/// Determines whether the Hashtable contains a specific key.
/// </summary>
/// <param name="item">Item containing the key to locate.</param>
/// <returns>True if item.Key is found, otherwise false.</returns>
public bool Contains(KeyValuePair<TKey, TValue> item)
{
return _items.ContainsKey(item.Key);
}
bool IDictionary.Contains(object key)
{
return this.ContainsKey((TKey)key);
}
/// <summary>
/// Gets an ICollection containing the keys in the Hashtable.
/// </summary>
public ICollection<TKey> Keys
{
get { return _items.ToList<TKey>(); }
}
ICollection IDictionary.Keys
{
get { return this.Keys.ToList(); }
}
/// <summary>
/// Gets the value associated with the specified key.
/// </summary>
/// <param name="key">The key of the value to get.</param>
/// <param name="value">When this method returns, contains the value associated with the specified key,
/// if the key is found; otherwise, the default value for the type of the value parameter. This parameter
/// is passed uninitialized.</param>
/// <returns>true if the hashtable contains an element with the specified key, otherwise false.</returns>
public bool TryGetValue(TKey key, out TValue value)
{
value = (TValue)_items[key];
return (value != null);
}
/// <summary>
/// Gets an ICollection containing the values in the Hashtable.
/// </summary>
public ICollection<TValue> Values
{
get { return _items.Values.ToList<TValue>(); }
}
ICollection IDictionary.Values
{
get { return this.Values.ToList(); }
}
/// <summary>
/// Gets or sets the value associated with the specified key.
/// </summary>
/// <param name="key">The key whose value to get or set. </param>
/// <returns>The value associated with the specified key. If the specified key is not found,
/// attempting to get it returns null, and attempting to set it creates a new element using the specified key.</returns>
public TValue this[TKey key]
{
get
{
return (TValue)_items[key];
}
set
{
_items[key] = value;
}
}
/// <summary>
/// Removes all elements from the Hashtable.
/// </summary>
public void Clear()
{
_items.Clear();
}
/// <summary>
/// Copies all key/value pairs in the hashtable to the specified array.
/// </summary>
/// <param name="array">Object array to store objects of type "KeyValuePair<TKey, TValue>"</param>
/// <param name="arrayIndex">Starting index to store objects into array.</param>
public void CopyTo(Array array, int arrayIndex)
{
_items.CopyTo(array, arrayIndex);
}
/// <summary>
/// Copies all key/value pairs in the hashtable to the specified array.
/// </summary>
/// <param name="array">Object array to store objects of type "KeyValuePair<TKey, TValue>"</param>
/// <param name="arrayIndex">Starting index to store objects into array.</param>
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
_items.CopyTo(array, arrayIndex);
}
/// <summary>
/// Gets the number of key/value pairs contained in the Hashtable.
/// </summary>
public int Count
{
get { return _items.Count; }
}
/// <summary>
/// Gets a value indicating whether the Hashtable has a fixed size.
/// </summary>
public bool IsFixedSize
{
get { return _items.IsFixedSize; }
}
/// <summary>
/// Gets a value indicating whether the Hashtable is read-only.
/// </summary>
public bool IsReadOnly
{
get { return _items.IsReadOnly; }
}
/// <summary>
/// Gets a value indicating whether access to the Hashtable is synchronized (thread safe).
/// </summary>
public bool IsSynchronized
{
get { return _items.IsSynchronized; }
}
/// <summary>
/// Gets an object that can be used to synchronize access to the Hashtable.
/// </summary>
public object SyncRoot
{
get { return _items.SyncRoot; }
}
/// <summary>
/// Removes the element with the specified key from the Hashtable.
/// </summary>
/// <param name="key">Key of the element to remove.</param>
public void Remove(TKey key)
{
_items.Remove(key);
}
/// <summary>
/// Removes the element with the specified key from the Hashtable.
/// </summary>
/// <param name="item">Item containing the key of the element to remove.</param>
public void Remove(KeyValuePair<TKey, TValue> item)
{
this.Remove(item.Key);
}
bool IDictionary<TKey, TValue>.Remove(TKey key)
{
var numValues = _items.Count;
_items.Remove(key);
return numValues > _items.Count;
}
bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
{
var numValues = _items.Count;
_items.Remove(item.Key);
return numValues > _items.Count;
}
void IDictionary.Remove(object key)
{
_items.Remove(key);
}
/// <summary>
/// Returns an enumerator that iterates through the hashtable.
/// </summary>
/// <returns>An enumerator for a list of key/value pairs.</returns>
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
{
foreach (DictionaryEntry? item in _items)
yield return new KeyValuePair<TKey, TValue>((TKey)item.Value.Key, (TValue)item.Value.Value);
}
/// <summary>
/// Returns an enumerator that iterates through the hashtable.
/// </summary>
/// <returns>An enumerator for a list of key/value pairs as generic objects.</returns>
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
IDictionaryEnumerator IDictionary.GetEnumerator()
{
// Very old enumerator that no one uses anymore, not supported.
throw new NotImplementedException();
}
object IDictionary.this[object key]
{
get
{
return _items[(TKey)key];
}
set
{
_items[(TKey)key] = value;
}
}
}
}
이 Hashtable 대 Dictionary에 대한 몇 가지 테스트를 수행했으며 Hashtable이 더 적은 메모리를 사용하는 것처럼 보인다는 점을 제외하면 두 가지가 문자열 키와 문자열 값 쌍과 함께 사용될 때 거의 동일한 성능을 발휘한다는 것을 발견했습니다. 내 테스트 결과는 다음과 같습니다.
TestInitialize Dictionary_50K_Hashtable
Number objects 50000, memory usage 905164
Insert, 22 milliseconds.
A search not found, 0 milliseconds.
Search found, 0 milliseconds.
Remove, 0 milliseconds.
Search found or not found, 0 milliseconds.
TestCleanup Dictionary_50K_Hashtable
TestInitialize Dictionary_50K_Dictionary
Number objects 50000, memory usage 1508316
Insert, 16 milliseconds.
A search not found, 0 milliseconds.
Search found, 0 milliseconds.
Remove, 0 milliseconds.
Search found or not found, 0 milliseconds.
TestCleanup Dictionary_50K_Dictionary
의 일반 버전은 System.Collection.Hashtable
입니다 System.Collections.Generic.Dictionary<TKey, TValue>
.
참고 URL : https://stackoverflow.com/questions/772831/what-is-the-generic-version-of-a-hashtable
'IT박스' 카테고리의 다른 글
DateTime.Now.ToString (“yyyy-MM-dd hh : mm : ss”)가 PM 시간 대신 AM 시간을 반환합니까? (0) | 2020.11.07 |
---|---|
Eclipse Dynamic Web Project에서 web.xml은 어디에 있습니까? (0) | 2020.11.07 |
Python 함수 포인터 (0) | 2020.11.07 |
0.0으로 나눌 때 Java에서 예외가 발생하지 않는 이유는 무엇입니까? (0) | 2020.11.07 |
작동하지 않는 SQL NOT IN (0) | 2020.11.07 |